This has been the Criminal deck that I have been running in Netrunner since I picked up my second core set box. Although it looks and feels rather basic, it has worked really well. (Undefeated so far) As I've mentioned before, when it comes to Netrunner, games are won and lost based on a player's decisions and gameplay throughout the game, and not deck building perfection. Hence, why a basic deck like this can work... it has an answer for everything I have encountered so far. Another perk of it being rather basic means that there are plenty of sub-optimal card choices built in, making updating it when new cards come out much easier. Also, I should note that this deck was created using the CardGameDB.com Android: Netrunner Deck Builder. If you have not checked out CardGameDB.com before and are into ANY of FFG's LCGs, then you probably should! Anyway, on with the deck...
|Not a fan of this art. His art from "Bank Job" pictured|
above as well as his stuff from the Infiltration Board
Game is sooo much better in my opinion!
Gabriel Santiago: Consummate Professional (Core)
3x Account Siphon (Core #18)*
3x Easy Mark (Core #19)*
3x Forged Activation Orders (Core #20)
3x Inside Job (Core #21)*
3x Special Order (Core #22)
3x Sure Gamble (Core #50)
3x Infiltration (Core #49)
3x Diesel (Core #34)
2x Desperado (Core #24)
2x Aurora (Core #25)
3x Sneakdoor Beta (Core #28)
2x Ninja (Core #27)
1x Femme Fatale (Core #26)
1x Crypsis (Core #51)
2x Gordian Blade (Core #43)*
3x Armitage Codebusting (Core #53)*
2x Crash Space (Core #30)
3x Bank Job (Core #29)
** Cards marked with a " * " are the 1st ones to be either reduced and/or chopped from the deck once better cards arrive.
Total Cards: (45)
Influence Values Totals -
A bit of a general breakdown. I like to run early and often to try and stay ahead on credits. I like to focus on the hand in the early stages unless the corp player leaves R&D open or with a single piece of ice easily bypassed by Inside Job. I save my Infiltrations to use solely on remote servers, which saves me from running into traps. Mid to late game, once the corp player's hand has significantly dwindled down, I switch focus to R&D as often at this time I'm also looking for a final agenda to steal for the win.
Program wise, I've got 2 of each of the main types of breakers. Crypsis is my "catch all", I try not to ever use it, but I will if I'm in a pinch. Femme Fatale is another interesting one, and is in for its ability to let me completely bypass ice. I tend to Femme Fatale ice that I just don't want to deal like "Tollbooth" so I don't spring the 3 credits it would charge me. (Tollbooth sees a lot of play in my area) It is pricey at 9 credits to play, and her ability is situational at best. I threw in 2x Gordian Blades as well, because criminals do not have access to a code breaker at all in the core set.
Finally, my last bit of a strategy is really unorthodox, but I've used it to my advantage in most of my games. I've run into several games where the corp player has built up a strong remote server, only to place an economic card he wants to protect in it like Melange Mining Co, or Adonis Campaign. A lot people will make a run on the remote server so as to not let the corp player get the upper hand in the credit race. Me on the other hand, I let it sit there. Why? Because in my mind, the corp player has just clogged up his strongest server, the one which he'll usually be placing his agendas into with a face up, economic card, and while that card is in play, he'll either be throwing agendas into less protected servers or having them sit in his hand for me to steal! Want to spend all 3 of your clicks on melange to gain 7 credits? Go ahead! I'll just hit your hand a couple times, or perhaps R&D knowing that there wont be any agendas placed in your main protected remote server while melange or adonis is in play. The constant hitting of other servers also forces the corp player to spend the credits he/she gains, even better when I have an account siphon in hand, which thus keeps his/her remote server clogged for even more turns since he/she isn't able to gain as much as he/she would have liked. In almost every game where the corp player has done this and I have used the above plan, I have been able to steal an agenda from the corp player at least once, if not twice, and usually winning me the game in the process. It's unorthodox, and many people will probably tell you that it isn't the smartest play, but I find it works pretty well for me!
So, there you have it! If you build this, let me know how it does for you, I'd love to compare notes!
Run early. Run often. More importantly, never stop running! =)