Monday, September 29, 2014
This Geek's Week...
- Worked a bit on my cultists for 40k. Progress has been slower than expected due to work and getting sidetracked with video games.
- On the video game side, I have been playing World of Tanks: Blitz, and Hearthstone. I've also been playing Guild Wars 2, thanks to their free-to-play week. I've tinkered with all the races and played a few levels of several of the classes. Thus far, I like the Charr and the Sylvari races the best. So far, I'm leaning towards a Charr Engineer for a main...
- Played a quick 1v1 game of Battletech with my daughter. She saw my House Steiner painted minis and wanted to try it out. She flubbed 3 to hit rolls in a row, and ended up losing because of that. I'm starting to notice a "terrible roll" trend with her! She must have liked it, because she decided to pick her own mech to paint and pilot, a dragon. (Cuz she said the body looked like an Imperial Star Destroyer)
- Picked up a copy of Wargames Soldiers & Strategy. I also picked up an older copy of Wargames Illustrated to compare the two magazines. I plan to subscribe to the one I like best...
- I also picked up the U.S.S. Voyager for Star Trek Attack wing.
- Played a few family games on our little "family day" we call "Sunday-Funday". Vesper played some GW2. We played a family game of Battletech, Star Wars checkers, and munchkin pathfinder. Vesper liked munchkin, and although my wife had no clue what was going on, she ended up quickly winning in a landslide!
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Battletech!!!!!!!
ReplyDeleteDon't pulse weapons give -2 to your hit rolls? She might have better luck fielding a mech with those.
Oh man those were the days. Old Marauder chassis was my fav (stolen from robotech).
I just had to comment because I was a hardcore battletech player back in the day!
Yep, I still get so nostalgic when it comes to Battletech! We were playing the heavily watered down "Quick Strike" rules though, so the game only lasted a few minutes... perfect for the attention span of a 4 yr old.
DeleteOh nice! I didn't even know those rules. But I still remember a 7 is the center torso, and a double 1 is center torso critical. Forever memory.
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