I took so many pictures from my last 6pt game of SAGA, I figured I would do a bit of an After Action Report (AAR) from it. By my count, this was my 6th time playing the Romans, and I faced off against the Goths for the first time. (also form the A&A book) I didn’t know my opponent’s exact composition, but I THINK it was something like:
3x Units of warriors (5,5,6)
3x Hearthguard (5,5,6)
While I brought:Warlord
2x Units of Bowmen (8,8)
2x Units of Warriors (8,8)
1x Unit of Hearthguard (4) **Filler unit
1x Unit of Levies (12)
**As I mentioned before, I want to drop the HG for another Levy unit + Ballista
The game is about to start. We basically lined up across from each other. I set my two archer units on either side of my army, with melee to back them up. The bulk of my force was set up in the center, ready to respond to whichever direction my opponent went. My opponents always target the archers first, I use them as bait to draw my opponent into range of the rest of force, as Romans are a slow moving army, that or risk getting peppered all game. I also set them up, so that any potential 1st turn charge, which I was expecting, would require multiple activations.
I lost the first turn,
and my opponent elected to have me go first. My first mistake was moving up the archers to get into
firing range. Honestly, I should have rolled my dice, placed them all
defensively, then passed the turn.
As they say, hindsight is 20/20!
The archers on either side took some potshots at the goth warriors
facing off against the, but to no real effect. On my opponent’s turn, the Goth Warriors
respond on either side by charging in, wiping out 1/2 of each unit. I tend to play extremely defensive on
my opponent’s turn, cutting my attacks in favor of defense dice, and then
counter attack with a melee unit on my turn. I had some great defensive rolls, despite massive attacks
coming at me.
On my turn, the Roman warriors on the right cleared out the Goth
warriors that attacked the archers. My Hearthguard attack the warriors on the left, but end up
retreating , as each side killed 2
models. My Levies move in, and attack the warriors on my left. The goal wasn’t to kill them, but to exhaust
the warriors, and I ended up doing just that, and retreating after only losing
just a single man!
After that, my Warlord
and move in to finish off the
exhausted warriors. On my opponent’s turn, the Goth Hearthguard and Warlord
charge into the woods. I end up
bouncing off, having played defensively as before, having only lost 2 warriors.
In a crucial play, my Warlord charges the Hearthguard in the woods. My strategy was to thin the HG down a bit, and then activated him again, going in for a another side-by-side with the warriors. Maybe go in once more against the Goth Warlord if he’s left high and dry! Sadly, the combat was drawn, and I had hoped to be able to bounce to the right to pull off my strategy, but instead, I bounced to the left, well out of side-by-side range, and my activation dice was poorly placed, leaving me with no real option to assault the Hearthguard once more. Man, if only my Warlord had went to the right side and not the left! I honestly think I would have secured the game right there!
That said, during my
opponent’s final turn, the highlight of the whole game for me had to have been when the Warlord charged
into my Levies, failed to cause any wounds, and subsequently retreated. It's
not every game that a Levy unit sends a Warlord packing! (That's gonna stain
his SAGA for the rest of his life!)
The final turn was also
the most crucial turn! The score was 11-9 in favor of the Romans. His
Hearthguard charge in, kill enough leftover bowmen to bring the goths up to an
11-12 lead. Then, his Hearthguard
charge in against my hearthguard. He's exhausted, and only rolling 5 dice. I’m
hoping to keep the game in a draw range at this point, so I figured instead of
playing defensive, as usual, I would go for the attack, and try to cancel out
any gained points. I'm also rolling 5 from the combat pool. Both raise and lower
armor, we roll. Both score two hits. The Romans, after having insane defense
rolls all game, roll 1's to block, while the Goths roll 6's!
What an ending, final
score 14-11, my first loss with the Romans! I’m not super bummed by the loss at all, it was a really
tight game, and as I mentioned, I really think had the combat where my warlord
bounced the wrong direction gone more in my favor, it would have been a much
different score. Once again,
though, the Hearthguard cost me the game, as they are just worth too many
victory points, and you will inevitably lose a few. It’s crucial that I drop them for the Ballista and a
half-sized levy unit, as they should give me a better return on my investment
in final victory points. Another
takeaway from this match is that I didn’t really blunder my handling of the
impetus mechanic like I had in the past, though remembering to raise it through
the “rally” ability can be tricky at times since you have to think not only for
your own turn, but your opponent’s as well. All in all, a few tweaks to the list, and bit of hammering
down the strategy a bit more, and I should be good to go with my Romans!
Thanks for stopping by
and checking out my AAR! If you
enjoyed reading this, please let me know in the comments section. I’ll post more of them in the future IF
I see they are being viewed and enjoyed by visitors! Until next time!