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"For the Night is dark and full of terrors..." wait, wait, wrong game! |
My copy of Myth arrived, and I could not wait to rip into the box and start diving through the contents! This post will be showing you exactly what you can expect see upon lifting the lid, as well a brief review of the components within. I won't be going into the rules, but if you were ever curious as to what comes in the box, then this post may be of interest to you. Let's get started...

Popping the lid, this is exactly what I saw. Cards, dice, and minis on the left. On the right you have the rules, tokens to punch, game boards, and player boards. From here, let's start looking at each layer...
The rulebook looks nice! Lots of information, diagrams, and art. I have read online however, that the rulebook can be a bit hard to follow, but as I'm just popping the box for the first time I can't comment on that. I think (based on glancing) that there is just so much info to devour, that some may struggle to keep things in order. Quality wise, it looks great, lots of color, lots of art, good paper quality, etc.

Next up are the dice and card components. The dice themselves are your basic, gamer style/quality dice. Not much to say or cover with these.
Cards wise, there are lots of cards, from hero cards, to monsters, darkness, and item cards. Size wise, they seem to be a mix of standard and small board game sized. I do not have access to the smaller sized card sleeves, but the larger ones do fit in the standard ccg sleeves, though the gap at the top, between the card and opening of the sleeve, does seem slightly larger than when a regular ccg card (magic, netrunner, etc) is used. It is nothing that should affect playability. Material wise, they felt a bit light, but I'd say they are on par with the card material used in other board games and FFG's living card games, which again should have no effect on wear and playability, especially if sleeved.
Which brings us to the miniatures! Let's begin with the monsters...

The heroes are of similar material to the monsters, but are a light shade to differentiate them from the baddies for those that don't plan to paint them. Again, good details, and again, perhaps a bit on the cartoonish side to match the art style. As with the monsters, there are some mold lines to take care of, and some very slight weapon bending, easily taken care of using the "water trick".

And there you have it! All in all, I'd say I'm pretty pleased with overall quality. It is on par, or better (components wise) than a lot of what is in my current collection. I'm really looking forward to diving into the rules and painting the miniatures, and am eager to see what some of the future releases have in store for Myth. After a few games, I may sit down and write quick review of the overall gameplay just to round out this review.
Until then, keep the darkness at bay...
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